ok, finally released a stable version of this drawing tool for anyone to test it!
Tag Archives: algorithmic animation
[sims 2014] Ribbon drawing prototype
I’m trying to finish this “ribbon drawing” tool. It is now stable, allowing users to add, reset and erase the shapes. I also added some new physics simulations (attraction, wind) and fixed others — springs are stable and oscillation can interact with other simulations.
Finally, I added the option to “playback” the drawing and record everything as a png sequence — so people can use it to make videos.
Github repo here.
[sims 2014] Vector Fields
1. Changing direction based on mouse movement.
2. Reading pixels from camera and changing direction of vector field based on their brightness.
3. 3D vector field with Perlin noise. The skecth is pretty buggy, though. I wasn’t able to add a camera nor particles. Any simple change makes it crash.
Github repo here.
[sims 2014] Ribbon drawing prototype (midterm)
I’m trying to make this drawing tool that generates ribbons. The final goal is to allow people to draw some interesting things — I can only think of calligraphic shapes, but anyway. And, hopefully, they can apply some physics effects and export everything as a video.
This tool has ONE user in mind: Laura. She needs it to make some letterings.
[sims 2014] Fireworks
[sims 2014] Particles
[sims 2014] Trigonometry
[sims 2014] Vectors and Animation
Some assignments for the first week of Creative Coding:
Github repo: https://github.com/gianordoli/giang063_sims2014