Tag Archives: openFrameworks

[sims 2014] Ribbons

ribbons

ok, finally released a stable version of this drawing tool for anyone to test it!

download here

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[sims 2014] Ribbon drawing prototype

Screen Shot 2014-12-01 at 11.20.36 PMI’m trying to finish this “ribbon drawing” tool. It is now stable, allowing users to add, reset and erase the shapes. I also added some new physics simulations (attraction, wind) and fixed others — springs are stable and oscillation can interact with other simulations.

Finally, I added the option to “playback” the drawing and record everything as a png sequence — so people can use it to make videos.

Github repo here.

[sims 2014] Vector Fields

1. Changing direction based on mouse movement.

2. Reading pixels from camera and changing direction of vector field based on their brightness.

07_hw_04_3d_vectorField

3. 3D vector field with Perlin noise. The skecth is pretty buggy, though. I wasn’t able to add a camera nor particles. Any simple change makes it crash.

Github repo here.

[printmaking] Pomodoro

Since January, I’ve been tracking my extra-class activity at Parsons and also the time I spend on freelance projects. I don’t use any software, just a spreadsheet:

date

class

project

activity

start

pomodoros

10/26/2014

printmaking

abc

designing

17:00

///

— where ‘pomodoro’ refers to the Pomodoro technique. Each slash here represents half an hour.

I haven’t done anything useful with data about Parsons so far — the one about freelance projects has helped me plan things better. So I wrote a openFrameworks sketch to visualize it, reading the data from Spring 2014:

pomodoro_1 pomodoro_2 pomodoro_3

The representations are far from being readable — the list at the top is much more useful. But my idea was to print it as an abstraction anyway.
I printed the second version and traced it using a ballpoint pen and a sharpie. I added some textures to get away from the original visualization a bit more.

IMG_3153 IMG_3154 IMG_3160_2 IMG_3160 IMG_3161 IMG_3162

I like the rice paper texture better (blue print), but the Speckletone paper definitely works best for lithography.

[sims 2014] Ribbon drawing prototype (midterm)

Screen Shot 2014-10-06 at 11.18.33 PM

Screen Shot 2014-10-06 at 11.20.42 PM

I’m trying to make this drawing tool that generates ribbons. The final goal is to allow people to draw some interesting things — I can only think of calligraphic shapes, but anyway. And, hopefully, they can apply some physics effects and export everything as a video.
This tool has ONE user in mind: Laura. She needs it to make some letterings.

Everything on the class github.