Visiona 2 is an exhibition created by Danish interior and furniture designer Verner Panton in 1970. It was comissioned by Bayer and took place in a boat rented by the company. Bayer wanted to create a showcase for its artificial fibers, inviting artists and designers to show its possible applications. Panton designed a hypothetical future with organic forms and vibrant colours. The rooms are also filled with smells and sounds, remaining as a still impressive example of experience design. All images: Verner Panton
Translate some of Panton’s installations to virtual reality. A brainwave sensor could be used to trigger unexpected interactions with the environment — change colours and lightning, move shapes, etc. Kinect sensing could be added to make walls and objects even more responsive.
In the Woods is an interactive installation by swiss designer Camille Scherrer. It combines computer vision and projection mapping to recreate users’ shadows as silhouettes of animals. The half-imaginary creatures are also programmed with simple animations to interact with people.
A In-the-Woods-like world, with multiple shadows of the user. A Kinect can be used to track his/her movements. Animals choice can vary according to the mood, read through a brainwave sensor.